Students collaborating at the Nudgeathon
Youth Program

Dallas High School
Nudgeathon

A behavioral science competition on youth substance abuse — presented by Rahul Singhal and United Against Use. Teams of high schoolers design real, evidence-based 'nudges' to shift the behaviors driving substance use in their own communities.

Format
One-day competition (~7 hours)
Participants
30–40 high school students
Date
September 2026
Team Size
1–4 students per team
Location
Dallas, TX (venue TBD)
Focus
Youth substance abuse prevention
What Is a Nudgeathon?

Students become the problem-solvers.

A Nudgeathon is a behavioral science competition where teams tackle a real-world problem by designing nudges: small, evidence-based changes to choice architecture that shift behavior without restricting options.

Unlike traditional substance abuse education, a Nudgeathon doesn't lecture students about harms. It challenges them to become the problem-solvers. Teams learn the behavioral science behind why people make risky decisions, then compete to design the most creative and implementable intervention.

The format has been run successfully at universities worldwide and is now being brought to the high school level in Dallas for the first time.

Why This Approach Works

Decades of research show that information-only programs (DARE being the most cited example) have little to no effect on youth substance use. What works is building skills, shifting social norms, and engaging young people as active participants — not passive audiences.

  • Peer-led design thinking is more engaging than adult-delivered lectures.
  • Behavioral science framing teaches transferable critical-thinking skills.
  • Students who design interventions internalize the reasoning, not just the facts.
  • Competition format creates intrinsic motivation and peer accountability.
  • Produces real, potentially implementable solutions for community partners and policymakers.

Event Structure

One day. ~7 hours. From welcome to awards.

9:00 – 9:30 AM
Welcome, introductions, and overview of behavioral science + nudges
9:30 – 10:30 AM
Workshop: expert talk on the behavioral science of youth substance use (invited professor or public health specialist)
10:30 – 10:45 AM
Break + team formation
10:45 AM – 12:00 PM
Teams define their problem space and begin designing their intervention
12:00 – 12:45 PM
Lunch + informal mentorship (judges and organizers circulate)
12:45 – 2:30 PM
Teams finalize solution and prepare 5-minute pitch
2:30 – 4:00 PM
Team presentations to judging panel
4:00 – 4:30 PM
Judges deliberate; networking
4:30 – 5:00 PM
Awards ceremony and closing remarks

Judging Criteria

Judges are drawn from behavioral science, addiction medicine, public health, and community leadership. Teams are scored on four dimensions.

Behavioral Science Rigor

Is the nudge grounded in real behavioral science? Does it address the actual mechanism driving the behavior?

Feasibility

Could this realistically be implemented in a school, community, or digital setting? What would it cost?

Creativity

Is the solution novel? Does it go beyond obvious awareness campaigns?

Impact Potential

If implemented, how many students could it reach? How measurable would the outcomes be?

Launch Timeline

June 2026
Confirm community partners; secure venue; begin judge outreach.
July 2026
Identify and confirm 3–5 judges; begin school outreach for participants.
August 2026
Open registration; finalize workshop speaker; build event curriculum and judging rubric.
September 2026
Event day — target early-mid September before high-schoolers get too busy with school obligations.
Post-event
Compile outcomes; publish recap; evaluate top solutions for potential real-world pilots.

Get Involved

Interested in participating as a student, sponsoring the event, judging, or hosting the venue? Reach out directly to the organizer.